Friday, September 12, 2014

Story Study: Translating the Storytelling Structure of 'The Hero's Journey' to literal Gameplay

A different study on using story structure and translating it into literal gameplay in Journey


Story Study: Who has the Power?


Personal Notes on Studying Reference

In regards to thesis / storytelling in Ringling CA...
  • Study shorts for how they get quick and effective exposition, story structure, and closure
  • Study features/tv shows for how they make shots, transitions, actions, and cuts interesting and entertaining.  Try not to take too much influence on story structure from these mediums because their long time length allows them to properly execute elaborate plots and higher concept ideas that shorts do not have the time to tell.

Big Hero Six Clip: Billy Merritt Notes on Staging and Cheating




Staging:
  • Everything in the first four seconds of the clip is clear and readable; there is no mistake that there is a boy character who drops something heavy on his toe
  • At 00:05, Camera distance = emotional distance, so the camera cuts in to close up on Hiro's face, who lets out a writhe of pain
  • Hiro stays on screen left while Baymax stays on screen right throughout the entire clip.  The audience is never confused.

Hiro is framed by a gap in Baymax's arm and body...

But when the camera cuts, Baymax's arm no longer has the gap.  Overall, a really cool, effective, and simple staging cheat.
  • Characters influence the camera: When Baymax walks towards Hiro/MG at 00:38, the top of Baymax's head rides the safe action line

The gap in between the desk and bed is perfectly readable so the audience isn't confused when Hiro falls inside of it (almost as if the filmmakers were foreshadowing)
Hiro's face is silhouetted by the objects that fell on him.  Clear and readable staging!
  • When Baymax picks up Hiro, the staging is cheated so you never actually see him picking up Hiro, saving a ton of labor and scrutinous animation.  Cheat that junk!

Thursday, September 11, 2014

Story Study: Sympathetic Doesn't Have to Mean Likable


NOTES:
  • Showing vulnerability is key for the audience to connect to the character.  Is usually done when the character is first introduced
  • Power Struggle - when being vulnerable, the character must be shown to not have "status" in the scene
CHARACTER EXAMPLES:
  • The Wife in Rashomon; she is a powerless character who isn't shown to do any redeeming action throughout the film, but we sympathize with her because she was raped
  • Joel from The Last of Us; Screws over humanity to find a cure in order to save a girl for his own selfish needs (who didn't want to be saved), but we sympathize because he was shown as a vulnerable father who lost his daughter at the beginning of the story

Monday, September 1, 2014

Filmmaker Study: Michael Bay and Bayhem


Q: What Is Bayhem?
A: The use of movement, composition, and fast editing to create a sense of epic scale

Shoots multiple things moving on a very long or wide lens.

Examples of other films that use Bayhem: Lego Movie, Tarzan (Glen Keane)

Shorts I liked: O Futebol Classico

Logline: Mickey's dream of watching the futebol championship is put in jeopardy when his view is blocked.
Concept Statement: ???

Runtime: 3:52